4/30/2023 0 Comments Eve online pi![]() PI has been pretty ungainly since its inception, and while the early pass at reducing that complexity certainly made things more functionally bearable, the overall system suffers from a low threshold for skills-based entry, but a high requirement for attention, energy, focus, and upkeep on the part of the player respective to initial setup and ongoing changes. Planetary Interaction is perhaps one of the best examples of the complexity of the game. Here’s a Rubik’s cube, go fuck yourself.” Former lead game designer Kristoffer Touborg, now at Riot games, is alleged as having once said of the UI, “”Welcome to Eve Online. ![]() The game’s UI (user interface) is acknowledged as being well-known as complex even within CCP. I asked a friend if he wanted to learn to play the game and he quipped, “I already have a job.” The game is so famously complex that I’ve used it in my resume to great effect (I work in IT) with current and past employers remarking that their systems must seem childlike in comparison. I would not be stretching to say that only a very small percentage of people are what I would call good at this game. The learning curve is just too steep for any but the most persistent, precocious, or process-minded to thrive within. ![]() This is the reason why I will, time and again, reiterate the fact that there are no stupid people playing in New Eden. A Problem with ComplexityĮVE Online has a problem with complexity. We’ll take a look at the current problems facing PI are, what this update means for the venerable game mechanic, how these changes benefit players, and what further changes we hope to see coming down the pipe. This week CCP has released a Dev Blog outlining the pending updates to PI announced at Fanfest. For context, thirteen Assassin’s Creed games have been released, Electronic Arts (EA) has killed four game studios, and Twitch launched during the time in which PI has been waiting for some much-needed love. There have been (very) small changes and tweaks to the appearance, UI, and polish of PI, but it would suffice to say that it’s been most of a decade without a significant pass. We’ll circle back to this point.īetween Incursion and today, very little has changed. A change which, at the time, was declared as involving “significantly less clicking for a similar or better benefit” (, 2011). One of the earlier EVE Chronicles, Xenocracy ( audio), was released in February 2011 in advance of the release of Incursion, which saw the refinement of PI, and included changes that reduced the complexity of the process for harvesting materials on planets. This was a pretty significant feature addition to the game, and increased the number of ways that capsuleers could interact with New Eden – and make money doing so. This, the thirteenth expansion of EVE, gave players the ability to set planetary infrastructure and begin the process of collecting deposits of minerals and other raw materials from the planets of New Eden. Planetary Interaction (PI) was introduced to EVE Online in Tyrannis, released May 26, 2010. There have been a lot of changes in EVE in the last year.
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